public static bool NearestIntersectionOnArc( RectangleF rect, PointF p1, PointF p2, out PointF result, float startAngle, float sweepAngle )
Parameters
- rect
- p1
- p2
- result
- startAngle
- sweepAngle
public static bool NearestIntersectionOnArc( RectangleF rect, PointF p1, PointF p2, out PointF result, float startAngle, float sweepAngle )